The Chualar Crop Circle is NOT Just a Hoax - and Here’s Why
The crop circle at Chualar sparked worldwide interest, just as intended, when it appeared at the end of December. Since Nvidia claimed responsibility for the human-made circle, however, Chualar has largely been relegated to the round file of crop circles.
As it turns out the Chualar circle wasn’t trash - it’s an absolute treasure.
The Braille that showed up in the map glyph created by the alignment was pretty impressive, and I knew right away that Chualar could seal the deal by providing the critical mass to verify flat-map alignments as a way of communicating with the non-human intelligence behind the circles. But one potential caveat bothered me from the start: might Nvidia have chosen the location specifically as part of the prank? Was I duped by my own method? I didn’t think so, not by a long shot. Surely Nvidia wasn’t interested in my maps - after all, to achieve their goal, a fringe theory like mine wouldn’t need to play a role. But I still needed to do a little more research before expressing with any certainty that what came down in Chualar was more than just an advertising scheme.
I tried reaching Nvidia’s Brett Murray, who led the Chualar project, but repeatedly got his voicemail and I didn’t want to leave a message. I needed an answer, and I wanted to talk candidly with the right person at the right time to find out why the formation was put down where it was.
Yesterday afternoon I finally tracked down the person who could help me out - the independent location scout hired by Nvidia to find the perfect spot for their crop circle stunt. After a brief introduction and an acknowledgment that I was writing an article about Nvidia’s circle, I asked the million-dollar question:
Of all places to put a crop circle, why Chualar?
Matt told me that his search comprised a wide area as far north as Milpitas down through the Salinas Valley, where he drove hundreds of miles searching for the flat, grassy, and accessible landscape that would make an ideal canvas for Nvidia’s advert. Chualar won the honour because it was ultimately the only place with a suitable field.
But was it really just that simple? As shown, when placed on the map, Chualar and only Chualar results in the Braille backwards L, itself an essential symbol appearing multiple times in the formation. The Braille symbol is made up of four raised dots, but the alignment initially appeared with only three place points. The fourth point arises, not surprisingly, by following the TIP Line - a line that continues to live up to its acronymic name!
How did I know to use the TIP line? Because I know its function, for one thing… and because it was alluded to in the crop circle design.
In summary, let’s consider one more time how this crop circle came about and how it connects with the alignments map as a communication:
Last month, Nvidia spontaneously came up with the idea to use a crop circle in a tightly budgeted and rushed advertising campaign. Also last month, I posted an installment in my alignments research for the first time in over a year. (For all I know, both their choice and my article occurred on the same day….and I wouldn’t be the least bit surprised.)
The marketing team came up with a design that fit their advertising objective - and in the process created a design with multiple details confirming specific components of my ongoing alignments research.
Additionally, they chose a location that was adequate to pull off their advertising - which happens to be the only location that combines perfectly with the established alignments to create the map glyph depicting the all-important Braille letter.
I can only conclude that Nvidia’s team was nudged along by the Other Intelligence that continues to engage us in ways that we cannot yet explain.
Far from being mundane and inconsequential, the Chualar formation is part of a complex language used by a non-human intelligence to transmit information through crop circles. Once again, the Other Intelligence comes through as only it can, showing an awareness of us, an ability and desire to respond to our requests for communication and validation….and from Nvidia’s perspective, a willingness to collaborate in unexpected ways for truly out-of-this world results.
IMPORTANT NOTE: If you are new to Flat-Map Alignments, please see FMAs: FAQs.
STACE TUSSEL COLLIGAN